On the last day of screenwriting class this semester, I asked my students if they had ever heard of Twin Peaks. If any of these students were even alive when it premiered in 1990, they would have been very young. Still, most of them had heard of the show and responded enthusiastically. Then I asked if they had ever heard of another series about the comings and goings of a variety of offbeat characters in a small, remote town, Northern Exposure, which also premiered in 1990. One student was vaguely familiar with it and not especially enthusiastic.
While I got caught up in the initial Twin Peaks mania, I began to feel that it was going nowhere fast.
It was a very cool idea for a show without really being about anything. By the
second season, the charm had worn off and watching became a chore. The writers seemed to be making things up as
they went along.
Northern Exposure did
not grab me from the start but I liked it, stuck with it and think that it
actually got much better as it went along. I believe the reason was that veteran producer David Chase was brought
in to oversee the show. Every episode felt like an offbeat but ultimately rich
and beautiful independent film. Maybe I was missing something there but, after
an episode of Twin Peaks, I could
usually say, “That was cool.” After an episode of Northern Exposure, I felt like I had something to think about and
discuss with others.
Chase started in TV as story editor in the seventies on one my
favorite shows, Kolchak: The Night Stalker,
but his career really took off when he became a producer on the well-regarded
hit show The Rockford Files. Chase created the
critically acclaimed but short-lived series I’ll
Fly Away before coming to work on Northern
Exposure. After Northern, Chase
created the HBO series, The Sopranos.
My students would have been little kids and young teenagers when the show ran.
Few, if any, had seen it, but when asked, most had heard of it.
To explain the significance of The Sopranos in the context of
episodic TV, I said to them, “Without The
Sopranos we would not have had The Wire, Breaking Bad, Sons Of Anarchy or American Horror Story, to
name a few.”
I saw David Chase’s feature film debut, Not Fade Away, the other night. Growing up in northern New Jersey
in the sixties, Chase was, like many kids in the Beatles era, pursuing rock and
roll dreams. He was a drummer in a number of bands before finally deciding to
go to film school. Not Fade Away is
about a young man in sixties north Jersey playing drums in a band and
eventually going to film school. I hated
the film not just because it was an incoherent mess but because its creator
fell into the same traps that so many other filmmakers have fallen into over
the years --- self-indulgently recreating, reliving and, to some degree,
re-inventing their past to make it interesting to themselves more than to an
audience. Based on nothing but instinct, I am guessing that, at one time, David
Chase had a relationship -- or wished he did -- with a girl who looks like the
female lead in his film. So much in this film must have been of great personal
significance to the filmmaker but winds up feeling empty and pointless to the
audience.
All of this stuff gets back to something that I bring up on the
first day of class every semester: the role of the artist in society. Artists
take in the world, observe and consider some piece of the human experience and
then represent (or RE-present) it in some form to an audience. In a best case
scenario, a work of art provokes the audience, stirring emotions and ideas.
Either the audience responds and relates to it or reacts against it. We all
have different experiences and we all have different tastes. Yes, you should draw
on personal experiences and feelings about things you have seen and done; they
should inform your work, but you have to remember to say something about the
world other than that it exists. The producers of Not Fade Away clearly took great pains to be extremely accurate
about period details. The problem is that we do not go to movies to see great
production design; we go to see good stories about interesting characters
working through circumstances that, in one way or another, we relate to, think
about, and take something away from, deriving a new sense of the world and our
place in it, whether we know it or not.
I tell my students on both the first and last days of class
that, as artists, they need to decide what they want to be and what kind of
work they want to do. They should be provocative; that is, create work that not
only entertains but also strikes a chord and makes people think or feel
something about the world around them, either on a small, intimate, personal
level or on a broader, grander scale.
They cannot -- well, they should not -- spoon feed the audience
simplistic, meaningless junk. I compare movies to food. There are health food
movies and there are junk food movies.
Their work should not just sit there like a bag of chips. Of
course, as I tell them, people like chips, and following that model, like junk
food movies. One can earn a pretty solid living making junk food.
All of the students in my class will be graduating in the next
year or two. One way or another, all of them want to make a living in the film
industry. Making art and making a living can be tough to combine.
I read a screenplay last week and I am getting paid to
evaluate it. The script was in really bad shape and I dreaded the idea of
talking to the writer, telling him how much I didn't like it. While I knew that
I couldn't tell him it sucks, I could point out what is wrong with it, what is
right with it and what it needs in order to be a good movie. I just got off of
the phone with the writer. He knows that it needs work and he was really
receptive to my ideas for it. I am very
likely to get hired to re-write the screenplay. I will find something in this story, something I can
work with, something that I can make entertaining and, if I am lucky, meaningful.
I will do my best on the job and, if I do my best, it just might wind up being
a pretty decent screenplay. So, do I put myself through this? Why am I going to
work so hard on it? Because this is what I want to do for a living.
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